The asset-and-mechanics stack for software launches - the manifest, the platform-native posts, the waitlist engine, the press kit, the demo-day pitch, and the day+2 second launch.
Nine skills (seven new, two adopted) that produce launch artifacts rather than explain launch theory. The pack owns WHAT ships on launch day and HOW each platform's mechanics shape it; the launch calendar and the war room belong to gtm-launch and are routed to, never recreated. Build the asset manifest, structure platform-native announcement threads, run community seeding and the waitlist engine (the 200-signup mark is a channel-strategy fork, never a date blocker), assemble an ungated press kit, build the demo-day pitch, and ship the day+2 retrospective. Volatile platform numbers live in refreshable platform-facts blocks - no launch folklore stated as fact.
Arranged in the author's recommended order. Walk through them in sequence, or open any one on its own.
Builds the complete asset manifest for a software launch - every artifact the launch type demands (Product Hunt, app store, demo day, press), each with its spec, its producing skill, and its deadline class - including the T-minus-7 minimum manifest a 1-3 founder team can produce in a week - and serializes one story spine into native dialects per channel so nothing is cross-pasted. Use when someone asks "what assets do we need for our launch", "write the spec sheet for everything we have to produce before launch", "turn our launch story into versions for Product Hunt, X, LinkedIn, and Hacker News", "which launch assets are we missing", or a launch is planned and no artifact inventory exists. Do NOT use for the dated launch calendar and owners - use launch-plan-sequencer instead - or for running launch day in real time - use launch-day-runbook instead.
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