The films factory for software marketing - launch trailers, device reveals, living hero sections, and logo motion, directed on a beat grid and built through Remotion.
Eight skills (five new, three adopted from the catalog) that direct marketing and launch motion. The ownership line is hard: in-product UI motion belongs to animation-system and motion-spec; this pack owns everything that moves in the marketing layer, from the trailer to the launch page. Direct a beat-gridded launch trailer, choreograph device reveals, make recreated product UI perform, direct logo motion, and design scroll-linked hero motion - then storyboard, compose in Remotion, and score it. Pairs with product-snapshot-studio for the stills and ai-prompt-cinematography for generated plates.
Arranged in the author's recommended order. Walk through them in sequence, or open any one on its own.
Directs a software launch trailer end to end - the hook-vignettes-crescendo-endcard spine, a BPM-derived beat grid mapped to the track's phrases and drop that quantizes every cut, montage acceleration into the climax, anticipation holds before reveals, and reading-time floors on claim type - so the film builds energy instead of playing as a narrated slideshow. Use when someone asks "direct our launch trailer", "our product trailer feels like a slideshow - fix the pacing", "how many feature vignettes fit in a 60 second trailer", "the ending montage does not build to anything", or "how long should the end card hold", or when trailer scenes exist but the cut has no rhythm or climax. Do NOT use to plan a demo video's beat sheet and scene JSON - use video-storyboard instead; for writing the Remotion composition, use remotion-compose; for choosing, mixing, or beat-matching the music itself, use sound-and-music-sync.
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