Models simple rigid gear in code, attaches each piece to its contract socket, carries it onto every body variant through the variant socket transforms and scales, pushes it clear of the body with a BVH distance query until the contract clearance holds, and checks every gear and body pair for sink, clearance.
Models simple rigid gear in code, attaches each piece to its contract socket, carries it onto every body variant through the variant socket transforms and scales, pushes it clear of the body with a BVH distance query until the contract clearance holds, and checks every gear and body pair for sink, clearance, triangle budget, floor and socket parenting. Use when someone asks "fit the backpack and helmet to every body variant", "the helmet clips through the stocky head", "push this gear clear of the body", "check every gear piece on every body", "attach our gear to the character sockets". Use it after the rig and body variants exist and before LOD export. Do NOT use for skinned clothing or cloth simulation - this skill fits rigid socket gear; for the rig and socket empties, use game-rig-and-skin; for LODs and engine export, use lod-export-roundtrip.This is the skill's description: the text your AI reads to decide when the skill applies.
This is the skill's header. The step-by-step instructions are paid content and aren't shown here.
wearable-gear-fit/SKILL.md
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name: wearable-gear-fit
description: Models simple rigid gear in code, attaches each piece to its contract socket, carries it onto every body variant through the variant socket transforms and scales, pushes it clear of the body with a BVH distance query until the contract clearance holds, and checks every gear and body pair for sink, clearance, triangle budget, floor and socket parenting. Use when someone asks "fit the backpack and helmet to every body variant", "the helmet clips through the stocky head", "push this gear clear of the body", "check every gear piece on every body", "attach our gear to the character sockets". Use it after the rig and body variants exist and before LOD export. Do NOT use for skinned clothing or cloth simulation - this skill fits rigid socket gear; for the rig and socket empties, use game-rig-and-skin; for LODs and engine export, use lod-export-roundtrip.
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… the full instructions are part of a premium pack and load in your AI once you have access.