Write the spoken voiceover for a tutorial or demo - the actual words, phrased for the ear and synced one-instruction-per-action to what is on screen, with a pacing budget and a confident, jargon-checked tone. Use when someone says "write the voiceover", "script the narration", "what should I say over this", "VO script for my tutorial", "narrate this demo", "the script feels robotic", or "the narration is too wordy". Do NOT use to mix, time, duck, source, or beat-match the audio - VO leveling, SFX, music - that is sound-and-music-sync; do NOT use to decide which scenes exist or their order - that is video-storyboard; do NOT use to direct the on-screen actions themselves (cursor, zoom, callouts) - that is product-demo-director; do NOT use to turn spoken lines into animated on-screen text - that is kinetic-typography.
Click to play with sound.
---
name: Narration Script
description: Write the spoken voiceover for a tutorial or demo - the actual words, phrased for the ear and synced one-instruction-per-action to what is on screen, with a pacing budget and a confident, jargon-checked tone. Use when someone says "write the voiceover", "script the narration", "what should I say over this", "VO script for my tutorial", "narrate this demo", "the script feels robotic", or "the narration is too wordy". Do NOT use to mix, time, duck, source, or beat-match the audio - VO leveling, SFX, music - that is sound-and-music-sync; do NOT use to decide which scenes exist or their order - that is video-storyboard; do NOT use to direct the on-screen actions themselves (cursor, zoom, callouts) - that is product-demo-director; do NOT use to turn spoken lines into animated on-screen text - that is kinetic-typography.
---
# Narration Script
A tutorial lives or dies on its narration. The viewer is trying to *do* the thing while listening, so every word competes with their attention on the screen. Write less, say it plainer, and pin each line to a visible action.
## Write for the ear, not the page
Spoken language is not written language. Read every line aloud before keeping it.
- Short sentences. One idea each. If you run out of breath, it is too long.
- Active voice, present tense, second person: "Click **Save**" - not "The Save button would then be clicked by the user."
- Cut every "basically", "simply", and "just." "Just click Settings" quietly tells a stuck viewer they are stupid. Drop it.
- Contractions are good ("you'll", "it's"); they sound human.
## Sync narration to action
The cardinal rule: **one instruction per on-screen action**, and the words land *with* the action, never describing what already happened.
- State the action a beat before or exactly as it happens on screen, so the viewer's hand and the cursor move together.
- Never narrate a click that has already finished - "and now we've saved it" after the save animation is dead air.… load the full skill through Skill Me