Writes the asset contract every character and creature build obeys – engine and export format, units and axes, per-LOD triangle budgets, bone and influence limits, texture size and format, naming rules, sockets, body variants and target device.
Writes the asset contract every character and creature build obeys - engine and export format, units and axes, per-LOD triangle budgets, bone and influence limits, texture size and format, naming rules, sockets, body variants and target device - then proves the budgets close against the scene with a calculator before any modeling starts. Use when someone asks "set the budgets for our game characters", "what triangle count should this creature be", "write the asset contract before we build", "how far away should each LOD switch", "will these characters fit our scene budget". Use it first whenever a procedural character or creature pipeline starts without written budgets. Do NOT use for static props or environment kits - this pack covers characters and creatures; for the headless Blender setup, use blender-headless-harness.This is the skill's description: the text your AI reads to decide when the skill applies.
This is the skill's header. The step-by-step instructions are paid content and aren't shown here.
game-asset-contract/SKILL.md
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name: game-asset-contract
description: Writes the asset contract every character and creature build obeys - engine and export format, units and axes, per-LOD triangle budgets, bone and influence limits, texture size and format, naming rules, sockets, body variants and target device - then proves the budgets close against the scene with a calculator before any modeling starts. Use when someone asks "set the budgets for our game characters", "what triangle count should this creature be", "write the asset contract before we build", "how far away should each LOD switch", "will these characters fit our scene budget". Use it first whenever a procedural character or creature pipeline starts without written budgets. Do NOT use for static props or environment kits - this pack covers characters and creatures; for the headless Blender setup, use blender-headless-harness.
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… the full instructions are part of a premium pack and load in your AI once you have access.