Runs structured design critiques using jobs-to-be-done, clarity, and delight dimensions.
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---
name: Design Critique
description: Run a structured design critique across jobs-to-be-done, clarity, and delight.
---
# Design Critique
Use this skill to give a designer or PM a rigorous, structured critique of a screen,
flow, or component. Avoid vague reactions ("I don't like it") and instead anchor every
note to a dimension and a concrete fix.
## When to use
- A new design or redesign is up for review.
- A flow feels "off" but no one can articulate why.
- You need to prioritize design debt against shipping goals.
## Before you start
Gather three things first. If any is missing, ask for it before critiquing:
1. The primary **job** the user is hiring this design to do.
2. The **context** of use (device, urgency, frequency, emotional state).
3. The **success metric** the team cares about.
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