Use when a CrossFit athlete (or an existing profile) lists several weaknesses and asks what to work on first ("prioritize my limiters", "what should I focus on?", "where do I start?"). Distinguishes visible weakness from root limiter and opportunity from distraction, then ranks by benefit, urgency, trainability, time and fatigue cost, transfer, and interference. Excludes producing the full athlete profile (crossfit-athlete-assessment) and building the block that fixes the chosen priority (crossfit-specialty-cycle-builder).
# CrossFit Weakness Prioritizer
Turn a pile of weaknesses into a **ranked, defensible order of attack**. This
skill owns the "what do I work on first?" question. It separates **symptom from
root**, **competition-specific from general**, and **high-value from distraction**,
then ranks by benefit, urgency, trainability, time cost, fatigue cost, transfer,
and interference — and names what to deliberately ignore. It reasons from
[../../references/coaching-principles.md](../../references/coaching-principles.md)
and the intake in
[../../references/athlete-intake.md](../../references/athlete-intake.md).
## Workflow
1. **Collect the candidate weaknesses** and the context that changes priority:
athlete level, primary goal, and whether a competition/season is near.
2. **Classify each item** — visible weakness vs. **root limiter** vs.
competition-specific vs. general vs. high-value opportunity vs. low-priority
distraction. Trace symptoms to roots (e.g. failing chest-to-bar is usually a
symptom; the root may be absent strict pulling strength).
3. **Score each on the seven factors** — benefit (how much fitness it unlocks),
urgency (deadline/competition pressure), trainability (how fast it responds),
time cost, fatigue cost, transfer (carryover to other movements/domains), and
interference (how it competes with other priorities for recovery).
4. **Resolve overlaps** — when two items share a root, attack the root once; when
a symptom would self-resolve from fixing the root, don't list it separately.… install to load the full skillSign in to rate and review this skill.
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