Renders the standard review set from the exported character file re-imported in a clean Blender process – clay, gameplay-distance silhouette, wireframe, UV checker, variant and LOD lineups, extreme-pose sweep – binds every image to the export's sha256, collects every earlier qa gate.
Renders the standard review set from the exported character file re-imported in a clean Blender process - clay, gameplay-distance silhouette, wireframe, UV checker, variant and LOD lineups, extreme-pose sweep - binds every image to the export's sha256, collects every earlier qa gate, runs a separate read-only reviewer as yes/no checks, enforces the repair budget and derives the readiness label from evidence only. Use when someone asks "is this character ready for the engine", "render the review set for the exported courier", "give me the readiness label for this asset", "do the review renders still match the export", "run the final gates before we hand this to the engine team". Use it last, after lod-export-roundtrip, whenever a character or creature is about to leave the art pipeline. Do NOT use for fixing the asset - route skin problems to game-rig-and-skin and export problems to lod-export-roundtrip; for budgets and LOD distances, use game-asset-contract.This is the skill's description: the text your AI reads to decide when the skill applies.
This is the skill's header. The step-by-step instructions are paid content and aren't shown here.
asset-review-gates/SKILL.md
---
name: asset-review-gates
description: Renders the standard review set from the exported character file re-imported in a clean Blender process - clay, gameplay-distance silhouette, wireframe, UV checker, variant and LOD lineups, extreme-pose sweep - binds every image to the export's sha256, collects every earlier qa gate, runs a separate read-only reviewer as yes/no checks, enforces the repair budget and derives the readiness label from evidence only. Use when someone asks "is this character ready for the engine", "render the review set for the exported courier", "give me the readiness label for this asset", "do the review renders still match the export", "run the final gates before we hand this to the engine team". Use it last, after lod-export-roundtrip, whenever a character or creature is about to leave the art pipeline. Do NOT use for fixing the asset - route skin problems to game-rig-and-skin and export problems to lod-export-roundtrip; for budgets and LOD distances, use game-asset-contract.
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… the full instructions are part of a premium pack and load in your AI once you have access.