ALWAYS use when working with Metal 4 resources — buffer / texture / heap creation, storage modes, `MTLResidencySet` management, heap aliasing, purgeable state, texture view pools, GPU lossless compression, and…
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name: Managing Metal4 Resources
description: ALWAYS use when working with Metal 4 resources — buffer / texture / heap creation, storage modes, `MTLResidencySet` management, heap aliasing, purgeable state, texture view pools, GPU lossless compression, and…
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# Managing Metal4 Resources
Part of the **Apple Game Porting Skills** pack by Apple (`apple/game-porting-toolkit`).
ALWAYS use when working with Metal 4 resources — buffer / texture / heap creation, storage modes, `MTLResidencySet` management, heap aliasing, purgeable state, texture view pools, GPU lossless compression, and…
This catalog entry summarizes the skill for discovery. Get the full skill — including any bundled scripts and resources — from the source:
Full skill & source: https://github.com/apple/game-porting-toolkit/tree/main/game-porting-skills/skills/managing-metal4-resources
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