ALWAYS use when integrating Metal shader converter (commonly referred to as MSC) shaders at runtime — binding model, top-level argument buffer (TLAB), root signature resource locations, descriptor/sampler heaps,…
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name: Integrating Metal Shaderconverter Shaders
description: ALWAYS use when integrating Metal shader converter (commonly referred to as MSC) shaders at runtime — binding model, top-level argument buffer (TLAB), root signature resource locations, descriptor/sampler heaps,…
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# Integrating Metal Shaderconverter Shaders
Part of the **Apple Game Porting Skills** pack by Apple (`apple/game-porting-toolkit`).
ALWAYS use when integrating Metal shader converter (commonly referred to as MSC) shaders at runtime — binding model, top-level argument buffer (TLAB), root signature resource locations, descriptor/sampler heaps,…
This catalog entry summarizes the skill for discovery. Get the full skill — including any bundled scripts and resources — from the source:
Full skill & source: https://github.com/apple/game-porting-toolkit/tree/main/game-porting-skills/skills/integrating-metal-shaderconverter-shaders
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