The final-cut layer - a four-bar quality ladder, a named-test critique battery, campaign drift detection, and the gate every artifact passes before it ships.
Six skills that judge and direct creative work rather than make it, reviewing the output of every other Creative OS pack. Score any artifact on the four-bar quality ladder (consumer, startup, premium SaaS, keynote), run the named-test critique battery, detect drift across a multi-asset campaign, write the art-direction brief every production job starts from, resolve conflicts with the arbitration rules for when two design rules collide, and pass the pre-ship gate. Every check declares how it is verified - computed by a script, judged yes/no from an artifact, or elicited from the user - so a non-designer can trust the verdict.
Arranged in the author's recommended order. Walk through them in sequence, or open any one on its own.
Scores any creative artifact - page, campaign asset, deck, video, brand application - against four verifiable quality bars (consumer, startup, premium SaaS, keynote), each a pass/fail checklist with numeric thresholds and per-artifact-type applicability, and returns the bar reached plus the exact failures blocking the next bar. Use when someone asks "what quality bar is this design actually at", "is our site premium-SaaS grade or still at the startup bar", "score this landing page against the top design-led SaaS bar", "how far is this work from keynote grade", or before setting a quality target for any creative project. Do NOT use for a full critique with verdicts and fixes - use creative-direction-review instead; for single-screen UX critique of a mockup, use design-critique.
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