The art-direction and spec layer for product imagery - lighting, lenses, materials, sets, CGI, and screen composites in studio-grade numbers.
Eight skills that direct product imagery rather than explain photography theory. Seven decide what a shot IS - source sizes, focal bands, luminance targets, material highlight signatures - as a numbered spec a photographer, a 3D artist, or a prompt writer can execute without taste calls; the eighth (cgi-render-pipeline) is that 3D artist in code, executing the CGI spec as a real headless-Blender path-trace - with runtime GPU and denoiser detection - when you'd rather render it yourself than hand it to an image model. Because most buyers have no studio, every shot spec also names its default generative path (photoreal-prompt-craft), so a software team still gets a picture out the other end. Covers studio lighting, material rendering, hero composition, campaign shot grammar, set design, CGI realism, real 3D rendering, and pixel-perfect screen compositing.
Arranged in the author's recommended order. Walk through them in sequence, or open any one on its own.